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Here Be Taverns 2

Quickly build fantasy worlds with five new generators. Taverns, Characters, Items, Plot Hooks, and Landmarks.
Here Be Taverns 2
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The Quickstart Guide to Game Mastering

Go from absolute beginner to running your first tabletop RPG adventure in no time.
The Quickstart Guide to Game Mastering
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Novus Bestiary

The ever-growing collection of creatures now includes 5th edition compatible stat blocks
Novus Bestiary

Articles for TTRPG Content Creators

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Now that I have a goal (publish 3 TTRPG projects on the popular marketplaces) and a budget, I need to figure out what I will create.

To make this decision, I asked myself four questions:

  1. What is already selling well on my target marketplaces?
  2. What is currently underrated?
  3. What do I already have that I can leverage?
  4. What do I personally want to create?

Articles and Resources for Game Masters

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by Neal F. Litherland

I’ve sat at many game tables over the years, attended more than a few LARPs, and run my share of games. Throughout that experience I have noticed that whenever a game master talks about how the rules “just get in the way of their story” it sends up a big, fat, red flag that tells me to get going while the getting is good.

If you are a game master who feels that rules are nothing more than an impediment for the story that you’re telling, take a moment to step over to the other side and try to see things from your players’ perspective.

by Neal F. Litherland

If you’ve ever read Tolkien’s work, you’re probably familiar with the old complaint that he’ll spend half a page on how green the grass is, or provide the history for a dozen generations of trees as the Fellowship walks past them on the road. A lot of game masters will attempt to duplicate that style and feeling, believing it will make their games more immersive.

I can tell you this right now… it won’t. 

Latest News from Sword & Source

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